A model sheet of head sculpt in Zbrush.
Organic Modelling In Maya
Have modelled,textured and rigged Hanuman character for a college project.
Cow-boy face model with right topology.
Cow-boy full character model.
Have modelled Fish-Seller face for a college project.
Realistic-refrence face model.
Have textured a rucksack bag and bow & arrow for short film project.
AUDI-R8 car model.
Have created light rigs for different ambiences using maya software and arnold renders.
A quadruped model.
A low-poly creature head model.
Inorganic Modelling
A cartoon house with an occlusion pass.
Modeled a cartoon house and then textured it.
A video output for quick look on models and their topology.